The game

A world you live in
with your own hands

AZRAQ is a VR MMORPG for Meta Quest 3 and 3S, in Early Access on December 1, 2026. Begin on a personal island, master its trades by practice, descend through an ancient gate — and build a home that grows with you.

Join the Playtest

Raw headset footage

AZRAQ in a Meta Quest 3

Raw first-person footage from a Meta Quest 3: fishing from the pier, chopping a pine, picking herbs, mining ore, hunting a boar with a bow, blocking a charge with a shield, and stepping through the portal into the Skeleton Tomb. Recorded on 3 October 2026 from a pre-release build, compressed for sharing — not a trailer.

What AZRAQ is built on

  1. The west workings of the mine, lit by hanging lanterns.

    I

    Physical, not abstract

    Gathering, fishing, hunting and fighting are motions you perform. The island responds to your hands, your reach and your timing.

  2. The end of the fishing pier with a small boat moored alongside.

    II

    A world before a menu

    AZRAQ is a semi-realistic medieval fantasy with credible proportions and restrained magic. Its magic is rare — and it lives in the ruins.

  3. The Warden's hall: chandeliers, pale statues and two soul braziers.

    III

    Descents worth dreading

    Beyond the gate wait dungeons built as compact descents, with foes that teach you to block, take cover and break their wards.

  4. House Level 2 seen from the side, between the pines.

    IV

    A domain that grows

    What you gather and what you take from below become walls, roofs and workshops — built piece by piece, in the world.

  5. The south meadow rolling toward the sea.

    V

    Classless by design

    Every profession is open to everyone. Mastery comes from practice, and the time you invest is what makes other players need you.

  6. The ruins on the island's height, seen from the west.

    VI

    One persistent you

    One character, one progression and one domain that live on our servers — the same in the headset and on this site.

Platform facts

Platform

Meta Quest 3 · Meta Quest 3S (standalone)

Genre

VR MMORPG · medieval fantasy

Play

Solo and, in time, with others

Status

Closed playtest now · Early Access on December 1, 2026

VIII · A persistent world

Built to be an MMORPG. Built in the right order.

AZRAQ is being made as an online world that remembers you: your character, your progression and your domain live on our servers and follow you from session to session.

We are building it from the ground up — the island first, then the dungeon, then the shared world. Here is exactly where things stand.

Playable now
  • The Starter Island

    Sea, lily lake and pier, pine forest, mountain mine, ruins and the gate.

  • Woodcutting & mining

    Swing the axe, strike the vein. Physical contact, physical reward.

  • Fishing

    Cast, wait for the bite, reel it in. Tension and haptics are being tuned.

  • Foraging

    Stones, fallen branches and herbs, gathered by hand.

  • Hunting

    Wild boars that watch, warn, charge and fight back.

  • Sword, shield & bow

    Held, swung, blocked and drawn with your own hands.

  • The first quest

    A villager, a list of provisions, a reason to explore.

  • The Skeleton Tomb

    The first dungeon, beyond the gate: Warriors, Archers, a Mage and the Warden.

  • House Level 2

    The first upgrade of your home, built by hand.

  • Character creation

    Shape who you become in the identity sanctuary.

Coming next
  • Your AZRAQ account

    Link your Quest to the web so both see the same player.

Planned
  • A shared, persistent world

    Other players on the island and beyond it, server-authoritative.

  • Dungeons for four

    The tomb, solo or with a party of four.

  • Professions & crafting

    Every profession open to everyone. Mastery comes from practice.

  • A growing domain

    Larger homes, workshops and land, built from what you earn.

Updated October 2026. Test builds are internal; nothing here is publicly released yet.