The game
A world you live in
with your own hands
AZRAQ is a VR MMORPG for Meta Quest 3 and 3S, in Early Access on December 1, 2026. Begin on a personal island, master its trades by practice, descend through an ancient gate — and build a home that grows with you.
What AZRAQ is built on

I
Physical, not abstract
Gathering, fishing, hunting and fighting are motions you perform. The island responds to your hands, your reach and your timing.

II
A world before a menu
AZRAQ is a semi-realistic medieval fantasy with credible proportions and restrained magic. Its magic is rare — and it lives in the ruins.

III
Descents worth dreading
Beyond the gate wait dungeons built as compact descents, with foes that teach you to block, take cover and break their wards.

IV
A domain that grows
What you gather and what you take from below become walls, roofs and workshops — built piece by piece, in the world.

V
Classless by design
Every profession is open to everyone. Mastery comes from practice, and the time you invest is what makes other players need you.

VI
One persistent you
One character, one progression and one domain that live on our servers — the same in the headset and on this site.
Platform facts
Platform
Meta Quest 3 · Meta Quest 3S (standalone)
Genre
VR MMORPG · medieval fantasy
Play
Solo and, in time, with others
Status
Closed playtest now · Early Access on December 1, 2026
VIII · A persistent world
Built to be an MMORPG.
Built in the right order.
AZRAQ is being made as an online world that remembers you: your character, your progression and your domain live on our servers and follow you from session to session.
We are building it from the ground up — the island first, then the dungeon, then the shared world. Here is exactly where things stand.
The Starter Island
Sea, lily lake and pier, pine forest, mountain mine, ruins and the gate.
Woodcutting & mining
Swing the axe, strike the vein. Physical contact, physical reward.
Fishing
Cast, wait for the bite, reel it in. Tension and haptics are being tuned.
Foraging
Stones, fallen branches and herbs, gathered by hand.
Hunting
Wild boars that watch, warn, charge and fight back.
Sword, shield & bow
Held, swung, blocked and drawn with your own hands.
The first quest
A villager, a list of provisions, a reason to explore.
The Skeleton Tomb
The first dungeon, beyond the gate: Warriors, Archers, a Mage and the Warden.
House Level 2
The first upgrade of your home, built by hand.
Character creation
Shape who you become in the identity sanctuary.
Your AZRAQ account
Link your Quest to the web so both see the same player.
A shared, persistent world
Other players on the island and beyond it, server-authoritative.
Dungeons for four
The tomb, solo or with a party of four.
Professions & crafting
Every profession open to everyone. Mastery comes from practice.
A growing domain
Larger homes, workshops and land, built from what you earn.
Updated October 2026. Test builds are internal; nothing here is publicly released yet.
