
Skeleton Warrior
It still remembers how to fight.
Dungeons
Dungeons in AZRAQ are compact descents built for VR: readable foes, rooms that teach, and something worth carrying home. The first is the Skeleton Tomb.

Recorded in a Meta Quest 3 during development. Art and encounters are still changing.

I
The veil closes behind you. The air is older here.

II
Stone guardians and offering candles at the foot of the stair.

III
A narrow causeway over pits where the mist never lifts.

IV
A ritual floor, cold runes, and something that should not still be studying.

V
Chandeliers, pale statues, two braziers of soul-fire — and a throne.
V · The Skeleton Tomb
The first dungeon of AZRAQ is a descent through a vestibule of stone guardians, an ossuary of misty pits and a hall of archers — to the Warden and the relic he keeps.

Recorded in the headset: stepping through the portal and arriving in the tomb.


It still remembers how to fight.

It holds the high gallery.

It hides behind a ward of runes.

Something keeps it bound to this place.
In-engine captures · Skeleton Tomb
The tomb is being built for one player first; group descents for four are planned.
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